Why use Smart Lesson Generator?

Thomas Gardner
woman working on a laptop
Reading time: 4 minutes

Teachers juggle many responsibilities and often find themselves with limited time for lesson planning. Your solution? Smart Lesson Generator is the fast, connected and effective way to plan lesson activities, so you can get back to doing what you love – teaching. Smart Lesson Generator is an AI-powered tool designed to support educators by streamlining lesson planning and creating engaging, pedagogically-sound content. Here’s why you should consider integrating this tool into your teaching toolkit.

Save time and focus on teaching

One of the most significant challenges teachers face is the overwhelming amount of time spent on planning and administrative tasks. Smart Lesson Generator addresses this issue head-on by enabling teachers to create high-quality lesson activities in just 60 seconds. This time-saving feature allows educators to dedicate more time to engaging with their students and delivering impactful lessons.

Ensure content relevance and engagement

Creating relevant and engaging content is crucial for effective teaching. The Smart Lesson Generator empowers teachers to tailor lesson activities to the specific needs and interests of their students. Whether you’re adapting content based on current events or cultural relevance, the tool ensures that your lessons are always up-to-date and engaging.

Provide differentiated instruction

Catering to a diverse classroom with varying abilities can be challenging. Smart Lesson Generator supports differentiated instruction by offering stretch activities for advanced students and remediation activities for those needing additional support. This feature ensures that all students, regardless of their proficiency level, receive the appropriate level of challenge and support, fostering a more inclusive and effective learning environment.

Pedagogically sound

As educators, I think we can all agree there is a need for effective AI-tools that are designed by teaching experts. Smart Lesson Generator is aligned with ɫèAV courses and the Global Scale of English (GSE) framework, ensuring that all generated activities are pedagogically sound and level appropriate. This alignment guarantees that the content you deliver is not only engaging but also meets rigorous educational standards, providing a reliable foundation for student learning.

Explore a variety of activity types

Smart Lesson Generator currently offers six activity types - with more in development - to cater to different teacher needs and styles. These include:

  • Lesson hook: Engaging warmers to introduce lesson topics and activate prior knowledge
  • Communication starter: Activities designed to promote student interaction and communication skills
  • Reading activity: Additional reading practice aligned with lesson content or personalized topics
  • Exit ticket: Formative assessment tools to evaluate student understanding and encourage reflection
  • Grammar presentation: Support for mastering key language points relevant to the lesson
  • Vocabulary presentation: Activities to enhance vocabulary acquisition and usage

Personalize the learning experience

Every classroom is unique, and Smart Lesson Generator allows you to create personalized learning experiences tailored to your students' needs. By generating content based on ɫèAV courses or personalized topics, you can ensure that each lesson is relevant and engaging for your students. This personalization fosters a more dynamic and effective learning environment where students are more likely to stay engaged and motivated.

Embrace the future of teaching with Smart Lesson Generator and experience the transformative power of AI in education. Save time, enhance engagement and deliver high-quality, personalized lessons that make a lasting impact on your students.

Frequently Asked Questions

More blogs from ɫèAV

  • A teacher sat with students reading

    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.