What to expect on the day of your PTE test

ɫèAV Languages
Teenager studying with open books on his bed

Reading time: 6.5 minutes

Embarking on the journey of taking the ɫèAV Test of English (PTE) can be a nerve-wracking experience, especially if it's a pivotal moment in your study abroad journey or a step towards a career and even permanent residency in an English-speaking country. This comprehensive post is designed to guide you through the entire process, from the moment you decide to take the PTE test to the day you actually sit for it, ensuring a worry-free and breezy experience from start to finish.

With our detailed walkthrough, you can approach the test with confidence, a sense of preparedness and a calm mind. We'll cover everything you need to know, from what to bring, where to leave your belongings and what to expect. So that when the test day arrives, you can focus on passing your English test and not worry about the small things.

What to expect on the day of your PTE test
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Preparation begins at home

Before leaving the comfort of your home, it's essential to ensure that you have everything in order. This includes checking that the name on your application matches exactly with the one on your valid passport – no nicknames or abbreviations.

Double-check the date, time and location of the test. To avoid any last-minute rush, plan to arrive at least 30 minutes before the scheduled test time. Remember, all you need is a valid passport, your confirmation email, and a positive mindset to tackle the test ahead.

Arriving at the test center

Arriving early is not just about punctuality; it sets the tone for a calm and focused test-taking experience. It allows you time to take a few deep breaths, gather your thoughts, and mentally prepare for the challenge ahead.

The PTE is meticulously designed to consider every detail, allowing your own English language proficiency skills to shine through effortlessly, without the distractions of logistical concerns.

Security measures

The first step at the test center involves confirming your identity with a valid passport. A quick and secure palm scan follows, ensuring the integrity of the testing process and that only you can take the test for yourself.

If you have a hand injury or condition that prevents the palm vein scan, it's advisable to contact customer care in advance for alternative arrangements, so there are no surprises on test day.

Securing personal items

Watches, wallets, phones and other smart devices should be securely stored in lockers outside the testing room. This precaution ensures a distraction-free and secure testing environment, allowing you to focus solely on the test questions without worrying about the safety of your belongings.

Pre-test checks

Before you enter the test room, there is a check to make sure you aren’t carrying any prohibited items. The administrators will ask to see you aren’t concealing anything; they might ask to see the inside of your pockets or up your sleeves, for example, asking you to pat yourself down to show you aren’t hiding anything.Ìý

Our security checks are no contact, so rest assured the administrators will treat you with respect and dignity. If you wear glasses they will also be checked (also with no physical contact).

Inside the test room

Once inside the test room, you'll find a comfortable booth equipped with everything you need — a computer, keyboard, audio headset and an erasable booklet with two pens. The layout of the room is designed to minimize distractions.

Don't worry about others around you speaking; the microphones are intelligent and only pick up your voice during the speaking section, ensuring your responses are clear and undisturbed.

Taking the test

The PTE exam covers four sections: Reading, Writing, Listening, and Speaking. Each section is carefully designed to assess your command of the English language in diverse contexts.

The Reading section evaluates your ability to understand written information, while the Writing section tests your skills in composing coherent and structured text.

The Listening section measures your capacity to interpret and analyze spoken messages, and the Speaking section gauges your proficiency in verbal communication. Together, these sections provide a comprehensive evaluation of your English language abilities in both academic and real-world settings.

A friendly invigilator's presence

You're not alone in this journey. A friendly invigilator is there to assist you if needed. Feel free to raise your hand if you find yourself stuck or require assistance. The invigilator ensures that everything runs smoothly, maintaining a stress-free testing environment, and is there to answer any procedural questions you might have.

They are the unsung heroes of the testing process, vigilantly overseeing the room with a keen eye to ensure fairness and order, all while providing a reassuring presence that can ease the nerves of even the most anxious test-takers.

Exiting the test room

Upon completing the test, a simple hand raise signals the end of your testing session. The test invigilator will assist you in exiting the test room. You can leave the test center with a sense of accomplishment, knowing that you've done your best.

What happens next?

After the test is complete, you'll be guided by the invigilator to exit the test room. You will then proceed to the locker area to retrieve your personal belongings. It's important to ensure you have all your items before leaving the test center. Once everything is collected, you can leave the premises.

Post-test reflections

Stepping out of the test center, you might experience a mix of relief and anticipation. The weight of the PTE exam is now a memory, and the immediate sense of freedom can be both exhilarating and nerve-racking. It's natural to reflect on the questions and your performance. You may find yourself replaying certain moments or wondering if you could have articulated your thoughts more clearly in the speaking section or if you caught all the nuances in the listening section.

Try to relax and avoid post-exam analysis, as it won't change the outcome. Instead, focus on the effort you've put in and give yourself credit for completing the test. It's a good moment to take a deep breath and appreciate that you've taken a significant step forward in your academic or professional journey. Now, the wait for the results begins, but remember, this period of anticipation is also a time to unwind and treat yourself after the hard work and preparation you've dedicated to this challenge.

Waiting for the results

The PTE test results are typically available within 48 hours, allowing you to get back to your routine with minimal delay. You will receive an email notification once the scores are ready to be viewed. Log in to your PTE account to access your test score report. The report will detail your scores for each section, along with an overall score.

What to do if you have concerns

If you have any concerns about the test process or your results, reach out to the . They can provide guidance and address any issues you may have.

Planning your next steps

With your results in hand, you can proceed with your study abroad applications for educational institutions, visa processes, or job applications that require proof of English language proficiency. If your score doesn't meet the requirements, you can always prepare and retake the test.

Remember to celebrate the completion of your PTE test, regardless of the outcome. It's a significant milestone in your English language learning journey.

Frequently asked questions

Q: How early should I arrive at the test center? A: It is recommended to arrive at least 30 minutes before your scheduled test time to complete the necessary pre-test procedures.

Q: What kind of identification is accepted? A: A valid passport is the only accepted form of identification accepted at the PTE test centers.

Q: Can I bring my own stationery? A: No, the test center will provide you with an erasable booklet and pens for note-taking and writing on during the test.

Q: What happens if I arrive late to the test center? A: Late arrival may result in not being allowed to take the test, and you may need to reschedule your tests for another time.

Q: What should I do if I need assistance during the test? A: If you require assistance at any point during the test, raise your hand, and an invigilator will help you.

Q: Can I take a break during the test? A: There are no scheduled breaks during the PTE test. If an unscheduled break is needed, you must raise your hand and ask the invigilator. However, the test clock will not stop.

Q: Is there a limit to the number of times I can attempt the PTE test? A: You may take the PTE test as many times as you feel necessary to achieve your desired score. However, you must wait to receive your scores from one attempt before scheduling the next one.

Q: What happens if I cancel before my test? A: If you have chosen NOT to attend your PTE exam after booking the test online, you will receive a refund within 14 days of your scheduled test time. Applicants who have not yet taken the exam within 15 calendar days will receive a 50% refund on the payment of the exam fee. However, a cancellation of a scheduled test will not result in a refund.

Why choose PTE?

PTE is regarded as an essential visa-processing tool for governments around the globe. With its rigorous and precise testing methodology, it is recognized for its high standards and trusted results. Countries such as New Zealand and the UK are all accepting PTE scores for work visas, acknowledging the exam's credibility in assessing English language proficiency.

If you have any other questions or want to learn more, make sure to check out the link below. You can also watch the video of "".Ìý

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  • A teacher sat with students at a table, the students are using tablets.

    Benefits of using tablets in the primary classroom

    By Jacqueline Martin

    Reading time: 5 minutes

    Interactive whiteboards, PCs and laptops are common in many schools worldwide, but have you ever considered using tablets in your young learners' classes?Ìý

    Tablets can be used for many things. Online research, watching and creating videos, playing games, and digital storytelling are just a few examples. Of course, there's also the added environmental benefit of going paper-free.

    In this post, we're going to explore some of the reasons why using tablets can be beneficial in the young learner's classroom and what to consider before you do so.

    What are the benefits of using tablets in class?

    1. Facilitating engagement

    With good direction from the teacher, tablets can emulate natural social interaction and interactivity. They can also offer problem-solving activities, set achievable goals and provide instant feedback.

    Moreover, when young learners are truly engaged in an activity, it may be perceived as effortless - and they learn and use their second language (L2) without even realizing it.Ìý

    2. Introducing authenticity and autonomy

    In terms of content, tablets allow us to bring the real world into the classroom at the tap of a screen. We can provide learners with authentic materials via level-and-age-appropriate videos and real-life communication. As well as interaction with other teachers and learners through teams or by using a secure app such as .Ìý

    Tablets also promote learner autonomy. They are easy to use, allowing us to take a step back and let our students work at their own pace, being on stand-by as a facilitator when students require help or a little push in the right direction.

    3. Promoting creativity, communication and inclusion

    Nearly all tablets have a webcam and voice recorder, which means that learner-generated content can be created easily - even without dedicated software.Ìý

    You can have your students make their own vlogs (video diaries), ebooks, comics, cartoons and movie trailers. All you need to do is to install apps such as Ìýor from Duck Duck Moose. While these apps have been created for 'fluent-speaker' classrooms, they can easily be adapted to an ELT context.

    Tablets also promote communication. This can help improve students' L2 oral skills at any level, when the teacher is there to support and guide them.

    One of the greatest advantages of a tablet as opposed to a computer is that anyone can use one and they are much more portable.Ìý

    For students with special educational needs, tablets can be an essential learning tool and they can also be used by students with low-level motor skills, such as very young learners. Similarly, tablets can work really well with multi-level classes, as they allow you to offer differentiated materials, activities and support where necessary.

    4. Enabling online assessmentÌý

    Tablets can also facilitate interactive online exams or help measure progress. Tests such as 'English Benchmark - Young Learners' are designed with primary learners in mind, to be taken anytime, anywhere.ÌýIts game-like format engages students and takes the fear out of being assessed. It also provides instant feedback to the teacher with informative reports and advice for future study.Ìý

    5. Building relationships with caregivers

    Finally, as with any online content, tablets allow you to connect with our learners outside the classroom. You can quickly send links to classwork and feedback to the children's caregivers, fostering a positive relationship and a greater interest in their child's progress and learning.Ìý

    Tips for using tablets in class

    Before implementing the use of tablets in your classroom, there are some things you should consider. Here are some useful tips that will help you gain the maximum benefit from tablets.

    Usability:

    • Decide what you are going to use the tablets for and when. Are you going to allow students to use the tablets for all parts of the lesson or only for specific activities? This may depend on the number of tablets you have available.
    • Use technology to improve an activity or design new activities that would not be possible without the tech, rather than using it to carry on as normal. Think about when a tablet will help learners do something they wouldn't be able to do without one, e.g., make a video or create and share a piece of writing with the whole class.
    • Think about using tablets for creation rather than consumption. Your students can (and probably do) spend a fair amount of time consuming videos in their free time. Whether they do this in English or not is another story, but in the classroom, students should use the language as much as possible (see the next point).
    • Use the tablets for collaborative tasks that require social interaction and communication. It's unlikely that you will have one tablet per student. Make the most of this limitation by having students work in pairs or small groups. Students can use their own devices individually outside the classroom.
    • Try to incorporate tablets into regular classroom activities and interactions. Avoid making them a "reward" or just for "games". Even if games are part of your planned tablet usage, make it clear that students are playing them in order to learn English. Encourage students to think of the tablet as a tool to help them on their learning journey.

    General tips

    • Try out any apps or widgets before asking students to use them. If necessary, make or find a step-by-step tutorial to help students use an app. There's nothing worse than having a class of twenty-five students all raising their hands at the same time because they don't know where to start.
    • Have clear rules and guidelines for tablet use. Educate students about using the equipment responsibly. Do this before you hand out tablets the first time.
    • Provide students and parents with a list of recommended apps to continue their home learning. Whether you have a class set of tablets or are using BYOD (Bring Your Own Device), many students will have access to a tablet or mobile phone at home, which they can use for further practice. Students will likely be motivated to continue playing games at home and may wish to show their parents and friends any content they've created in class.

    Practicalities

    • Consider the hardware and technical requirements. Do you need a Wi-Fi connection? How many devices will you have? Which apps and programs do you want to use?Ìý
    • Ensure the features and apps you plan to use suit the age group you're teaching. Do some research, and if possible, choose apps designed for educators, avoiding freebie apps that may contain advertising. Block any websites you think unsuitable and install a search engine with child-friendly filters.
    • Set the language of the devices to English. Even if your students are very young, they'll pick up useful language and will be more inclined to use English as they are using the tablet.
    • Decide where you will keep the tablets and how they will be maintained. How often and where will they be charged?Ìý
    • Think about how you can flexibly set up your classroom to incorporate collaborative tablet use. Move tables together to make group work easier. Create workstations or even have cushions or bean bags in a corner of the classroom.

    Using tablets to assess student progress with Benchmark

    With the right software, tablets can allow us to conduct formative assessments through immediate feedback and learning analytics.Ìý

    We have developed our own English-language test for children aged 6 to 13 in an app designed specifically for tablet use. This fun, game-like test is highly motivating and assesses all four skills in a relaxed environment, removing the stress of traditional exams. It also allows you to see where each learner needs more improvement, providing recommendations on what to teach next and suggested activities in selected ɫèAV courseware.

    Find outÌýmore information about the English BenchmarkÌýtest.

  • A child running with a rugby ball outside, with children behind them

    How can gaming support language learning?

    By Jacqueline Martin

    Reading time: 5 minutes

    Academics and teachers have been writing about the benefits of using games in the language classroom for many years. Wright et al (1984), Lee Su Kim (1995), Ubermann (1998), Ersoz (2000), Yong Mei and Yu-Jin (2000) and Thi Thanh Huyen and Khuat Thi Thu Nga (2003) all pretty much agreed that games provide a useful and meaningful context for language use; encourage students to interact and communicate; can both challenge and reduce anxiety (as the emphasis is on the message, not the form); provide practice in all four skills; and help students to make and sustain the significant effort involved in learning a language.

    Kim and others have also noted that games can offer a welcome break from the usual routine of the language class. Playing a game after an intensive test or with over-excited students after break time can help re-engage learners instantly in your lesson, and you'll maximize your time with them.

    Lengeling and Malarcher (1997) took the list of potential benefits of games in the classroom even further.

    Affective

    • Games lower the affective filter
    • They encourage the creative and spontaneous use of language
    • They promote communicative competence
    • Games are both motivating and fun

    Cognitive

    • Games reinforce learning
    • They both review and extend learning
    • Games focus on grammar in a communicative manner

    Class dynamics

    • Games are extremely student-centered
    • The teacher acts only as a facilitator
    • Games build class cohesion
    • They can foster whole-class participation
    • Games promote healthy competition

    Adaptability

    • Games can be easily adjusted for age, level and interests
    • They utilize all four skills
    • Games require minimum preparation after the initial development stage

    It is important to bear in mind that when the above was written over 20 years ago, it was with reference mostly to more traditional games. But more recent evidence seems to indicate that the same principles apply. Some additional benefits cited by teachers I've spoken to are that:

    • Games could make language lessons less threatening for less confident pupils as their concern about getting sentence form wrong was reduced, and so their production greater.
    • Students learn more than just the language of the lesson when playing a game; they may learn instructional language through discussion or rules and sometimes negotiation skills and a lesson in cultural differences too.
    • Students can form a greater variety of emotional connections with language through playing games, for example acting out a word or seeing another student do so, or remembering a clue for a word.

    So, playing games can help students learn a language – but is just playing them enough? Some teachers like using games with less motivated classes who won't engage with straight practice activities and will willingly use key vocabulary and structures in a game, gaining much-needed practice without even realizing it. In today's language-learning context, though, is that a good thing?

    Motivating the unmotivated

    In recent years, much research has shown that students learn better when the intention or objective of the lesson is clear to them. In short, they understand what they're supposed to be learning and why and, when taking it to the next level, can assess their own learning and be actively involved in planning their next steps.

    Would knowing that the games they play are actually a way of doing some additional language practice make these students engage less? Opinion differs, and some discussion seems to center around the actual activity involved. Some games are thinly veiled group-work tasks, but other games that are at the right proficiency level (or slightly above) and take into account factors like cultural context, available time, learning topic and the classroom setting are generally considered to have a positive impact.

    Another major influence on improving motivation is the feedback a student receives, and this is something games can also support. Online games can provide richer simulated learning experiences and immediate feedback to students in a variety of ways.

    Above all, the main issue for the less motivated students is usually that they can't see why they need to learn English. Playing games not only simulates 'real' contexts but also helps them understand that they can accomplish a variety of tasks using English as a medium, which is motivational in itself.

    As teachers, there is a responsibility to explain how or why games will help students learn. This can equally motivate learners (or parents) who fear that playing games is just frivolous time-wasting. For example, informing even adult students that a simple hangman or hot seat game helps them improve spelling skills, gets their brains focused on recognizing the shape and structure of new words, and facilitates their learning of new vocabulary soon helps them see the value (Simpson 2011).

    Can games help learners acquire 21st-century skills?

    Maybe we can draw the conclusion that games can positively impact learning – but is that even enough? Today's teachers have to ensure not just that their students learn but that they acquire the skills they need for life and jobs in the 21st century. Can games help here too? This is a newer area of research, but evidence seems to indicate that games can help students learn a variety of important skills such as critical thinking skills, creativity, teamwork and good sportsmanship.

    These ideas were taken seriously by Robert Morris University Illinois, who offered an e-sports scholarship for the first time in 2014. They studied two groups of students – football players and gamers – and found that levels of competitiveness, perseverance, focus and determination were very similar. Both groups showed a similar desire to excel as part of a team. Both 'sports' required the team members to be detail-orientated, have good hand-eye coordination and have a strategic mind. The only difference was in the level of cardiovascular activity. Both groups received performance analysis and tactical advice from coaches and both subsequently made improvements.

    How many universities will start to offer these types of programs remains to be seen. Still, the idea that online competitive gaming can improve performance is being brought to the workplace too. Think about what virtual teams could learn from playing role-based collaborative games. Team members have set roles and clear and shared goals and have to work closely together to formulate an action plan to achieve them. Teamwork, skill, strategic thinking and communication are essential.

    All these are important skills for today's workplace, so maybe gaming can provide an opportunity to hone these in a lower-risk environment and improve business performance.

    These examples are clearly far from the norm, but they do seem to indicate that using gaming to support learning in the classroom is not a waste of time. When you get the right mix of gaming and learning, it develops a student's autonomous learning skills and encourages them to spend more time on task – both of which greatly impact learner outcomes.