Practical tips for supporting neurodivergent learners in the classroom

Charlotte Guest
College students sat together at a table smiling
Reading time: 7 minutes

Educators need to meet the needs of all students, including those who are neurodivergent. Neurodivergence refers to variations in the human brain and cognition, including dyslexia, ADHD, and autism. Among these, dyslexia is one of the most common learning differences, affecting how individuals process written and spoken language. Although each student’s needs are unique, there are several practical, research-backed strategies educators can employ to support and empower these learners.

Let’s look at some tips for teachers, which cover everything from font choice and classroom environment to presentation of information and assessment design. Although these are designed to support neurodivergent students, they will in fact help fostera more inclusive, accessible, and positive learning experience for all learners.

Supporting neurodivergent students
Play
Privacy and cookies

By watching, you agree ɫèAV can share your viewership data for marketing and analytics for one year, revocable by deleting your cookies.

Understanding the needs of neurodivergent learners

Before diving into practical strategies, it’s important to appreciate the experiences of neurodivergent and dyslexic learners. Dyslexia, for example, is not a marker of intelligence but rather a difference in how the brain processes language. Dyslexic learners may struggle with reading fluency, decoding, spelling and rapid word recognition, even while they often excel in creativity and complex problem-solving.

Neurodivergent learners – whether they have dyslexia, ADHD, autism or other differences – may benefit from adjustments in classroom routines, communication styles and learning materials. By understanding these needs, educators can create a more equitable and supportive environment.

The best fonts for dyslexic and neurodivergent students

Choosing the right font is a simple yet powerful way to boost reading accessibility for all students, especially those with dyslexia or other processing differences. The wrong font can make reading unnecessarily difficult and frustrating, while the right choice can help letters stand apart and reduce confusion.

Sans-serif fonts are widely recommended for their clean, straightforward design. These fonts lack the decorative "feet" (serifs) found in traditional fonts, making each character more distinguishable. Excellent san-serif choices include:

  • Arial
  • Verdana
  • Tahoma
  • Calibri
  • Century Gothic

Specialized dyslexia-friendly fonts

There are fonts specifically designed to support dyslexic readers by making commonly-confused letters less ambiguous and heavier at the bottom to help prevent letter flipping. These include OpenDyslexic, Dyslexie and Lexie Readable. However, these fonts are not universally popular with dyslexic readers.

Where possible, allow students to adjust font preferences on class devices so they can choose the font that's best for them.

Best practices in font formatting

Size: Use a minimum of 12–14 point size for clarity; larger sizes can be helpful for headings or for students who need more support.

Spacing: Increase line spacing to at least 1.5; wider letter spacing and extra space between paragraphs make reading less visually taxing.

Avoid italics and underlining: Italics distort letter forms and underlining can obscure letters—use bold to highlight instead.

Contrast: Opt for black or dark text on a pale, non-glare background (such as off-white or pastel shades).

Consistent layout: Keep formatting uniform throughout materials to minimize distractions and support predictable reading flow.

Avoid decorative or complex fonts: Steer clear of ornate, script or novelty fonts such as Papyrus. These fonts can confuse letter shapes, reduce legibility and make reading much harder for neurodivergent students. Stick to clean, simple typefaces designed for readability.

Remember, flexibility is crucial as different students may have distinct font preferences. Encourage learners to share what works best for them and adapt when feasible.

Presenting information clearly and accessibly

The way information is presented can make a big difference for neurodivergent learners.

  • Chunk information: Present content in small, manageable sections instead of large blocks of text. Use headings, bullet points and numbered lists to help organize ideas.
  • Use visual aids: Incorporate diagrams, mind maps, infographics and images alongside text. Many learners process visual information more effectively than written language alone.
  • Supplement written text with audio or video: Offer spoken instructions, audiobooks, or video explanations. Providing multiple avenues to access content supports a wider range of learning styles.
  • Minimize cognitive load: Avoid overwhelming students with too much information at once. Introduce new concepts gradually and review key points often.
  • Provide clear instructions: Break down tasks into step-by-step instructions. Check for understanding by having students repeat directions or demonstrate the task.

Supporting organization and memory

Some neurodivergent learners may face challenges with organization, working memory and following complex instructions. Consider the following:

  • Use planners and checklists: Provide visual checklists, planners or digital apps to help students organize assignments and deadlines.
  • Color-code materials: Color-coded folders and labels can help students quickly locate notes, homework and resources.
  • Allow note-taking alternatives: Encourage mind mapping, drawing or audio recording as alternatives to traditional note-taking.
  • Offer memory aids: Use mnemonics, rhymes and visual cues to reinforce key concepts.

Flexible assessment and assignment design

Standardized assessments and traditional assignments can disadvantage some neurodivergent learners. To level the playing field:

  • Offer alternatives to written exams: Allow students to demonstrate learning through oral presentations, videos or creative projects where appropriate.
  • Extended time and untimed tests: Provide extra time for reading, processing and producing work to reduce anxiety and allow for accurate demonstration of knowledge.
  • Clear rubrics: Share assessment criteria in advance and use straightforward language.
  • Feedback that builds confidence: Focus on effort, improvement and the strengths each student brings to the class.

Building an inclusive classroom environment

Creating a classroom culture that values difference, flexibility and acceptance is essential.

  • Promote a growth mindset: Emphasize that mistakes are part of learning. Celebrate progress, resilience, and creative thinking.
  • Encourage peer support: Foster collaboration, buddy systems and group work that allows students to shine in different roles.
  • Be mindful of sensory needs: Some neurodivergent learners are sensitive to noise, light or texture. Provide quiet zones, sensory tools or headphones as needed.
  • Respect privacy and agency: Allow students to disclose challenges at their own pace. Avoid singling anyone out or making assumptions about abilities.

Utilize technology

Technology offers a wealth of tools for making learning more accessible:

  • Text-to-speech software: Tools like NaturalReader and built-in accessibility features let students hear text read aloud.
  • Speech-to-text tools: Enable students to dictate assignments or notes, reducing the burden of spelling and handwriting.
  • Accessible learning platforms: Choose digital platforms that allow for customization, such as adjustable font sizes, background colors or audio narration.
  • Organizational apps: Tools such as Google Calendar, Trello or reminders can help neurodivergent students track assignments and manage time.

Communicating with families and specialists

Strong home-school collaboration is vital. Keep open lines of communication with families and, where possible, collaborate with learning specialists, speech-language therapists and occupational therapists. Share strategies that are effective in the classroom and seek input from caregivers who know their child’s strengths and needs best.

Be understanding

Every learner is unique, and what works for one may not work for another. The most powerful tool at a teacher’s disposal is a flexible, empathetic approach – one that invites feedback, encourages self-advocacy and continuously adapts.

By implementing these practical strategies, educators not only help neurodivergent and dyslexic students thrive academically but also foster a sense of belonging and self-worth that extends far beyond the classroom walls. In doing so, we empower all learners to unlock their full potential and contribute their distinct perspectives to our ever-evolving world.

More blogs from ɫèAV

  • A girl sat at a laptop with headphones on in a library

    5 myths about online language learning

    By Steffanie Zazulak
    Reading time: 3 minutes

    Technology has radically changed the way people are able to access information and learn. As a result, there are a great number of tools to facilitate online language learning – an area that’s been the subject of many myths. Here we highlight (and debunk) some of the bigger ones…

    Myth #1: You will learn more quickly

    Although online learning tools are designed to provide ways to teach and support the learner, they won’t provide you with a shortcut to proficiency or bypass any of the key stages of learning.Although you may well be absorbing lots of vocabulary and grammar rules while studying in isolation, this isn’t a replacement for an environment in which you can immerse yourself in the language with English speakers. Such settings help you improve your speaking and listening skills and increase precision, because the key is to find opportunities to practise both – widening your use of the language rather than simply building up your knowledge of it.

    Myth #2: It replaces learning in the classroom

    With big data and AI increasingly providing a more accurate idea of their level, as well as a quantifiable idea of how much they need to learn to advance to the next level of proficiency, classroom learning is vital for supplementing classroom learning. And with the Global Scale of English providing an accurate measurement of progress, students can personalise their learning and decide how they’re going to divide their time between classroom learning and private study.

    Myth #3: It can’t be incorporated into classroom learning

    There are a huge number of ways that students and teachers can use the Internet in the classroom. Meanwhile, ɫèAV’s online courses and apps have a positive, measurable impact on your learning outcomes.

    Myth #4:You can't learn in the workplace

    Online language learning is ideally suited to the workplace and we must create the need to use the language and opportunities to practise it. A job offers one of the most effective learning environments: where communication is key and you’re frequently exposed to specialized vocabulary. Online language learning tools can flexibly support your busy schedule.

    Myth #5: Online language learning is impersonal and isolating

    A common misconception is that online language learning is a solitary journey, lacking the personal connection and support found in traditional classrooms. In reality, today’s digital platforms are designed to foster community and real interaction. With features like live virtual classrooms, discussion forums and instant feedback, learners can connect with peers and educators around the world, building skills together.

  • Two teenagers sat at a desk in a classroom working together in front of a laptop

    My lifelong learning journey: Why learning English never stops

    By Zarela Cruz
    Reading time: 4 minutes

    My journey with English began in the unlikeliest of places: a mining camp in southern Peru. As a child, I was fascinated by American culture – the movies, the music, the seemingly limitless world that English opened up. For me, the language was a gateway leading to a deeper understanding and feeling of belonging, making me part of their culture.

  • A classroom scene with a teacher and diverse students engaged in learning, using laptops on desks, in a brightly lit room.

    Is game-based learning technology a waste of time?

    By
    Reading time: 4 minutes

    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

    Game-based learning vs. Gamification: Understanding the difference

    Let’s begin by first addressing the term "game-based learning" and how it compares to its doppelgänger, gamification. Gamification is the application of game mechanics and dynamics to non-game contexts to solve problems, engage users and promote desired behaviours. For example, rewarding acheivements with points, awards or badges for achievement, levelling up, using avatars, quests and collaboration are all gamification features, which elevate games above the mundane activities of normal life.

    The principles of gamification have been applied to the retail and services sectors for years: think of airlines' frequent flyers programs, pubs and bars running "happy hours" promotions, WeightWatchers' points-counting, Foursquare's badges for visiting new places. There are hundreds of examples of where game dynamics have been introduced into non-game contexts to influence behaviour and bring about a desired result.

    Game-based learning in action: More than just play

    Gamification does not refer to the straightforward use of games (whether digital or otherwise) as part of a teaching or learning interaction. A teacher using the board game Monopoly in the classroom to demonstrate the idea of rent is not gamifying the learning environment; they are involving learners in game-based learning. GBL refers to the use of games as tools: as devices for opening discussion, presenting concepts or promoting learner engagement within clearly defined learning objectives, in other words, learning through playing games. Gamification is the appropriation of those principles, mechanics and dynamics that make games work in order to promote engagement or engender a desired outcome.

    Teachers have long introduced games into the learning environment – such as Kim’s Game, Pelmanism and Guess Who? – and the uptake of GBL with digital games is particularly well demonstrated by the work being done by the Institute of Play, and the growing popularity of the likes of Minecraft and SimCity in schools. In terms of our immediate ELT context, pretty much any video game can be repurposed for language learning, in the same way a text, song or website can be. Take, for example, the indie game . Although there is no actual spoken language in the game, the platform puzzle format lends itself perfectly to practising language around predictions or conditionals ("If I pull that lever, the door will open"), recounting events ("I was chased by a giant spider!"), strategising and so on. In this post, we will be referring to existing digital games that have been appropriated into a learning context, as opposed to games that have been designed with a specific educational use in mind.

    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

    In addition to the benefits of an immersive, neuron-stroking experience, games demonstrably promote learner engagement by introducing the F-bomb into the mix (fun). They also have the capacity to provide an unrivalled social experience, as in the case of MMORPGs (massively multiplayer online role-playing games). As an example, consider how a leading MMORPG game, World of Warcraft, is applied in learning environments.

    Addressing concerns and embracing change

    However, there are often deep-seated cultural aversions to the use of games in an educational context that GBL initiatives are required to overcome. Critics have said that digital games are anti-social, that they rot your attention span, that they are not legitimate, validated learning resources. Although there is not yet a body of research that can empirically confirm or debunk the effectiveness of games used for learning, surely watching a learner plan, execute and evaluate a project in Minecraft with classmates suggests that those objections are based on dated assumptions. The language learning space in particular is still very much attached to a coursebook paradigm that is predicated on levels and a clearly defined syllabus. Perhaps GBL is too much at odds with an established business model that is the bedrock of too many large education organisations.

    So is GBL a waste of time? We’d argue that it is when its potential is not properly recognised and it is treated as light relief. Games are dynamic, engaging resources capable of delivering experiences and drawing connections that can really ignite a student’s learning experience. Furthermore, they bring a playful and unpredictable aspect to the learning process.