Understanding resolutions: Setting your language goals for success

Charlotte Guest
Students sitting outside a building chatting and smiling together
Reading time: 3 minutes

Millions of people make resolutions every New Year (or any significant milestone). Many learners set inspiring goals to acquire new skills, explore new academic fields, or develop better study habits. But how often do these resolutions stick? And how can you turn your learning-related goals into lasting habits? This post dives into the science of resolutions and practical strategies to make your learning commitments stick.

Why do learning resolutions fail?

that the majority of New Year’s resolutions fail by February. When it comes to learning, the reasons often include overly ambitious goals, lack of clear plans and failure to sustain motivation over time.

One main reason resolutions fail is that they are not specific enough. Goals like "get fit" or "learn a language" are too vague and don’t include steps to take. Without a clear plan, it’s easy to feel lost and lose motivation.

For example, it’s one thing to decide, “I’m going to learn French this year,” but without a structured plan, consistent practice and measurable benchmarks, the resolve often fizzles out.

Another factor is having unrealistic expectations. While it's good to be ambitious, setting too high goals can cause frustration and burnout. For example, trying to master a skill in just a few weeks ignores the time and effort needed to improve.

Distractions and other priorities can slow down progress. Life demands, like work or family, can easily push resolutions aside if they aren't included in everyday routines.

How long does it take to form a habit?

One key to sticking to a learning resolution is habit formation. Popular belief often quotes the “21-day rule,” but research says differently. A 2009 study published in the found that it takes an average of 66 days to form a new habit.

However, this number varies based on personal factors, the difficulty of the habit and the surroundings. For instance, if your goal is to study for 20 minutes each day, it may feel more comfortable after a few weeks of practice. In contrast, picking up a harder learning habit, like spending two hours a day studying Mandarin grammar, could take much longer to become a regular part of your routine.

Strategies for making resolutions stick

1. Start small and specific

Instead of setting a big goal like “become fluent in Spanish," set smaller, easy-to-reach goals. For example, try "learn 10 new Spanish words each day" or “listen to one Spanish podcast each week.” This makes your goal seem less overwhelming and helps you feel accomplished over time.

that mixing big-picture goals with small, specific ones can be a useful way to stay on track when working toward long-term objectives.

2. Use the power of routine

Connect your new learning habit with one you already do. This is called “habit stacking.” For example, if you have coffee every morning, decide to study for 15 minutes as you finish your drink. Linking the new habit to a routine you already have makes it more likely to stick.

3. Track your progress

Keeping track of your learning helps motivate you and shows where you can improve. Whether you check off lessons in a language learning app like Mondly by ɫèAV or write notes in a journal, seeing what you’ve accomplished keeps you interested.

4. Build accountability

Tell your friends, family, or study groups about your learning goals. When someone else knows your goal, it can help you stay on track. It’s even better to join a community of others who want to learn, like on social media or in online classes.

People who do well often set clear, achievable goals and share them with friends for support.

5. Reward yourself

Small rewards can go a long way toward maintaining motivation. Celebrate milestones with meaningful perks, such as a favorite treat, an afternoon off, or buying yourself a book on the subject you're learning.

6. Anticipate and plan for setbacks

Life happens—sometimes work is stressful or things go wrong. Remember that missing a day or getting behind doesn’t mean you've failed. Keep going by recognizing challenges and getting back to your study plan with fresh motivation.

7. Don’t fear failure

Mistakes are part of progress. Every mispronounced word or awkward conversation is a step closer to fluency.

8. Reassess and adjust goals

If your language learning plan isn’t working, change it. If weekly goals seem too much, try monthly goals instead. The key is flexibility.

The reward of resolutions

Keeping resolutions can be tough, but the benefits are great. Picture yourself reading a book in your target language, traveling more easily, or making stronger friendships with people from different cultures. With determination and these tips, you can achieve your language learning goals.

Start today -Whether it's January or June, it's never too late to set new goals. Draft a language learning plan, break it into small steps, and watch as each day brings you closer to your destination.

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    Technology has radically changed the way people are able to access information and learn. As a result, there are a great number of tools to facilitate online language learning – an area that’s been the subject of many myths. Here we highlight (and debunk) some of the bigger ones…

    Myth #1: You will learn more quickly

    Although online learning tools are designed to provide ways to teach and support the learner, they won’t provide you with a shortcut to proficiency or bypass any of the key stages of learning.Although you may well be absorbing lots of vocabulary and grammar rules while studying in isolation, this isn’t a replacement for an environment in which you can immerse yourself in the language with English speakers. Such settings help you improve your speaking and listening skills and increase precision, because the key is to find opportunities to practise both – widening your use of the language rather than simply building up your knowledge of it.

    Myth #2: It replaces learning in the classroom

    With big data and AI increasingly providing a more accurate idea of their level, as well as a quantifiable idea of how much they need to learn to advance to the next level of proficiency, classroom learning is vital for supplementing classroom learning. And with the Global Scale of English providing an accurate measurement of progress, students can personalise their learning and decide how they’re going to divide their time between classroom learning and private study.

    Myth #3: It can’t be incorporated into classroom learning

    There are a huge number of ways that students and teachers can use the Internet in the classroom. Meanwhile, ɫèAV’s online courses and apps have a positive, measurable impact on your learning outcomes.

    Myth #4:You can't learn in the workplace

    Online language learning is ideally suited to the workplace and we must create the need to use the language and opportunities to practise it. A job offers one of the most effective learning environments: where communication is key and you’re frequently exposed to specialized vocabulary. Online language learning tools can flexibly support your busy schedule.

    Myth #5: Online language learning is impersonal and isolating

    A common misconception is that online language learning is a solitary journey, lacking the personal connection and support found in traditional classrooms. In reality, today’s digital platforms are designed to foster community and real interaction. With features like live virtual classrooms, discussion forums and instant feedback, learners can connect with peers and educators around the world, building skills together.

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    Is game-based learning technology a waste of time?

    By
    Reading time: 4 minutes

    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

    Game-based learning vs. Gamification: Understanding the difference

    Let’s begin by first addressing the term "game-based learning" and how it compares to its doppelgänger, gamification. Gamification is the application of game mechanics and dynamics to non-game contexts to solve problems, engage users and promote desired behaviours. For example, rewarding acheivements with points, awards or badges for achievement, levelling up, using avatars, quests and collaboration are all gamification features, which elevate games above the mundane activities of normal life.

    The principles of gamification have been applied to the retail and services sectors for years: think of airlines' frequent flyers programs, pubs and bars running "happy hours" promotions, WeightWatchers' points-counting, Foursquare's badges for visiting new places. There are hundreds of examples of where game dynamics have been introduced into non-game contexts to influence behaviour and bring about a desired result.

    Game-based learning in action: More than just play

    Gamification does not refer to the straightforward use of games (whether digital or otherwise) as part of a teaching or learning interaction. A teacher using the board game Monopoly in the classroom to demonstrate the idea of rent is not gamifying the learning environment; they are involving learners in game-based learning. GBL refers to the use of games as tools: as devices for opening discussion, presenting concepts or promoting learner engagement within clearly defined learning objectives, in other words, learning through playing games. Gamification is the appropriation of those principles, mechanics and dynamics that make games work in order to promote engagement or engender a desired outcome.

    Teachers have long introduced games into the learning environment – such as Kim’s Game, Pelmanism and Guess Who? – and the uptake of GBL with digital games is particularly well demonstrated by the work being done by the Institute of Play, and the growing popularity of the likes of Minecraft and SimCity in schools. In terms of our immediate ELT context, pretty much any video game can be repurposed for language learning, in the same way a text, song or website can be. Take, for example, the indie game . Although there is no actual spoken language in the game, the platform puzzle format lends itself perfectly to practising language around predictions or conditionals ("If I pull that lever, the door will open"), recounting events ("I was chased by a giant spider!"), strategising and so on. In this post, we will be referring to existing digital games that have been appropriated into a learning context, as opposed to games that have been designed with a specific educational use in mind.

    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

    In addition to the benefits of an immersive, neuron-stroking experience, games demonstrably promote learner engagement by introducing the F-bomb into the mix (fun). They also have the capacity to provide an unrivalled social experience, as in the case of MMORPGs (massively multiplayer online role-playing games). As an example, consider how a leading MMORPG game, World of Warcraft, is applied in learning environments.

    Addressing concerns and embracing change

    However, there are often deep-seated cultural aversions to the use of games in an educational context that GBL initiatives are required to overcome. Critics have said that digital games are anti-social, that they rot your attention span, that they are not legitimate, validated learning resources. Although there is not yet a body of research that can empirically confirm or debunk the effectiveness of games used for learning, surely watching a learner plan, execute and evaluate a project in Minecraft with classmates suggests that those objections are based on dated assumptions. The language learning space in particular is still very much attached to a coursebook paradigm that is predicated on levels and a clearly defined syllabus. Perhaps GBL is too much at odds with an established business model that is the bedrock of too many large education organisations.

    So is GBL a waste of time? We’d argue that it is when its potential is not properly recognised and it is treated as light relief. Games are dynamic, engaging resources capable of delivering experiences and drawing connections that can really ignite a student’s learning experience. Furthermore, they bring a playful and unpredictable aspect to the learning process.