12 games and puzzles to level up language learning

Charlotte Guest
A group of friends sat around a table playing games

Enhancing your English skills doesn't have to be limited to studying textbooks and doing grammar exercises. One of the most enjoyable and effective ways to improve your proficiency in the language is by playing games and solving puzzles.

These interactive activities not only stimulate your mind but also provide a fun way to challenge your cognitive abilities and immerse yourself in the English language.

In this language learning blog post, we've put together a list of puzzles and games that can help you boost your vocabulary, grammar, comprehension, and communication skills while having a great time.

Games and puzzles to help your language learning
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1. Boggle

Shake up the letters and find as many words as you can within a set time limit. Boggle sharpens your vocabulary, speed, and pattern recognition skills. If you don't have the physical game, you can .

2. Hangman

This classic game involves guessing a word letter by letter. It's a fun way to learn new vocabulary and practice spelling while uncovering the hidden word. You can play it just with a pen and paper, or .

3. Taboo

In Taboo, you describe a word without using certain words or phrases. This game hones your ability to explain concepts and reinforces your vocabulary. If you don't have the game you .?

4. 20 Questions

Play the 20 Questions game where one person thinks of an object, and others ask yes-or-no questions to guess what it is. It's an excellent exercise in constructing questions and practicing conversational English. This is super easy to play with friends and family; you can also play it .?

5. Pictionary

In this drawing and guessing game, you have to illustrate words and phrases without using letters. Pictionary improves your descriptive skills and helps you understand context. This is easy to play with friends with little equipment needed; you can also play .

6. Story cubes

Roll dice with images on them and use the pictures to create a story in English. This game enhances your storytelling abilities and encourages you to think on your feet. You can buy or make your own story cubes with card and pens. There are also various .

7. Language learning apps

Perhaps an obvious one but, many language-learning applications use gamification, such as Mondly. These kinds of apps provide a range of interactive exercises, quizzes, and challenges to assist you in learning English in an engaging and interactive way.

8. Text-based Role-Playing games (RPGs)

Engage in text-based RPGs where you interact with characters and make decisions in English. This immersive experience enhances your reading, comprehension, and decision-making skills. There are online ones like and BBC's ''. If you're feeling creative, you can also write your own.??

9. Tabletop RPGs (TTRPGs)

As well as text-based ones online, if you have a group of friends interested, you can also look at getting into tabletop RPGs. You can find ones for every world or scenario you can think of. Ones like , and . There's lots of online tools to help you play like . You can host games online or in person, so it's very flexible. TTRPGs are great for learning new vocabulary and improving your story writing and world building.?

10. Trivia quizzes

Participate in English language trivia quizzes to test your general knowledge and language proficiency. Trivia quizzes expose you to diverse topics and help you learn new words and concepts. For example, Sporcle, hosts a range of fun quizzes that can test your English skills, where you have to translate Shakespeare quotes into plain English.

11. Wordle

Wordle is a popular daily word puzzle game that challenges players to guess a five-letter word within six attempts. Each guess is met with feedback, indicating which letters are correct and in the right position, helping players deduce the hidden word. It helps with engaging with diverse word combinations and deciphering clues that helps develop language comprehension. .?

12. Waffle

Waffle is somewhat similar to Wordle, but you have to shuffle around letters (within 15 moves) on the grid to complete the whole 'waffle'. Which can help with your spelling and word knowledge. It

Learning English doesn't have to be boring. Whether you're a beginner or an advanced learner, using puzzles and games can help you improve your English language skills while having a good time. Remember to bookmark these sites for when you fancy mixing up your English studies.?

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    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach ¨C and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom ¨C but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there¡¯s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.?

    Here are some easy, low-preparation challenges your classes can take part in:?

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups??
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.?
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It¡¯s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.?

    However, in reality, you probably have everything you need already. Technology doesn¡¯t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:?

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO?? bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word ¡°more¡± if they¡¯re still hungry.?

    Check out this simple STEAM experiment to learn about plants and their needs.?

    How do plants eat and drink??

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.?

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.