How video games help language learning

Charlotte Guest
Two people playing video games on the sofa together
Reading time: 6 minutes

The evolution of video games and global connectivity

Video games have come a long way since their inception in the late 20th century. From the simple pixelated screens of 'Pong' and 'Space Invaders', we've entered an era where video games are complex, immersive and incredibly detailed. The evolution of video games has not only been technological but also cultural.

With the rise of the internet and online gaming, players from different corners of the world can now connect, collaborate and compete in real-time. This global connectivity has transformed video games into a social platform, where language barriers are often encountered and interestingly, overcome.

Language learning and video games
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The role of video games in language learning

The traditional methods of language learning—textbooks, classroom instruction and language labs—are being complemented by more interactive and engaging tools. Video games have emerged as a surprisingly effective medium for language acquisition. The immersive nature of video games, combined with their interactive elements, makes them an excellent tool for learning new languages. Here are a few ways in which video games facilitate language learning:

Contextual learning: Unlike traditional methods that often rely on rote memorization, video games provide contextual learning. Players are immersed in a virtual world where they must use language to navigate, solve problems and interact with other characters or players.

Motivation and engagement: The gamified nature of video games keeps players motivated and engaged. The desire to progress in the game encourages players to learn and understand the language used within the game.

Real-time communication: Many online multiplayer games require real-time communication with other players. This necessitates the use of language skills, often in a second language, to coordinate actions and strategies.

Increased outlets for multilingual communication

One of the most significant impacts of video games on global communication is the sheer number of outlets they provide for interacting with speakers of different languages. In the past, opportunities for language practice were often limited to classroom settings, travel, or pen-pal programs. Today, video games have dramatically expanded these opportunities, creating a vibrant, multilingual community where language learning can thrive.

Online multiplayer platforms

Online multiplayer platforms like Xbox Live, PlayStation Network and Steam host millions of players from around the world. These platforms facilitate communication through voice chat, text messaging and in-game interactions.

Games like Fortnite, Overwatch and League of Legends have massive international player bases, meaning that players are frequently paired with teammates or opponents who speak different languages. This constant exposure to diverse linguistic environments encourages players to practice and improve their language skills.

Social media integration

Many video games now integrate with social media platforms, allowing players to share their experiences, form communities and communicate outside of the game. Platforms like Discord, Reddit and various game-specific forums provide additional spaces for multilingual interaction.

These communities often include language-specific channels where players can seek help, share tips, or simply chat in their target language, further enhancing their learning experience.

Esports and streaming

The rise of esports and game streaming has also contributed to the multilingual communication landscape. Professional gamers and streamers often interact with a global audience, providing commentary, tutorials and live interactions in multiple languages. Platforms like Twitch and YouTube Gaming enable viewers to engage with content creators and fellow viewers in real-time.

An example of communication in team-based games

One example of language learning through video games is found in team-based games like 'Sea of Thieves'. This is a multiplayer pirate adventure game that relies heavily on teamwork and communication.

In 'Sea of Thieves' players take on the roles of pirates sailing the high seas, searching for treasure and battling other pirate crews. The game requires players to work together to sail their ship, manage supplies and engage in combat. Effective communication is crucial for success.

Imagine a scenario where a team of players from different linguistic backgrounds must work together to sail their ship. One player speaks Spanish, another speaks English and a third speaks French. To navigate effectively, they must communicate instructions such as "raise the anchor," "lower the sails," or "fire the cannons." This situation creates a natural and urgent need for language skills, pushing players to learn and use new vocabulary in real-time.

Another aspect is the potential for negotiation and diplomacy. When encountering another pirate ship, players may have the option to negotiate rather than engage in combat. This requires players to communicate clearly and effectively, often in a language that is not their first. Phrases like "Let's form an alliance," "We come in peace," or "Do you need supplies?" become essential tools for survival and success.

The benefits of language learning through video games

One of the most compelling reasons why language learning in video games can be more enjoyable and effective is the practical need to communicate clearly and efficiently. Unlike traditional learning environments where the practical application of language skills can sometimes feel abstract or distant, video games provide immediate, tangible reasons to use a new language.

In team-based games, clear communication often directly correlates with success. A well-coordinated team that can effectively communicate is more likely to win than a team that struggles with language barriers. This creates a strong incentive for players to learn and use the language of their teammates.

A team that can communicate clearly will be able to execute complex maneuvers, coordinate attacks and manage more effectively than a team that cannot. This practical, real-world application of language skills makes learning more engaging and rewarding. Players are not just learning for the sake of learning; they are learning to win, to achieve goals and to enjoy the game more fully.

The benefits of learning languages through video games extend beyond the virtual world. Here are a few key advantages:

Improved listening and speaking skills: Real-time communication in multiplayer games enhances listening and speaking skills, as players must quickly understand and respond to their teammates. that MMORPGs (Massively Multiplayer Online Role-Playing Games) can significantly improve listening and speaking abilities in a second language.

Cultural awareness: Playing with individuals from different countries exposes players to various cultures and dialects, fostering a sense of global awareness and empathy. can serve as rich sites for intercultural communication and learning.

Problem-solving and critical thinking: The need to solve problems and strategize in a foreign language enhances cognitive skills, making players more adept at thinking on their feet. , where players develop problem-solving skills within meaningful contexts.

Increased vocabulary and grammar: Regular interaction in a second language helps players build their vocabulary and understand grammatical structures in a practical context. The interactive and immersive nature of for vocabulary acquisition and grammatical development.

The future of language learning and video games

As video games continue to evolve and become even more integrated into our daily lives, their potential as tools for language learning will only grow. The interactive and immersive nature of video games makes them an ideal platform for acquiring new languages in a fun and engaging way.

Certain games demonstrate how real-time communication and teamwork can break down language barriers, fostering a sense of global connectivity and cooperation.

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  • A woman reading outside with a book

    Three ways English students can learn to read at home

    By Kate Fitzpatrick
    Reading time: 4 minutes

    Read more at home if you want to learn English faster: three ways to get into the habit

    I can hear parents, ELT learners and teachers all over the world thinking to themselves: We know it helps if English students learn to read for pleasure at home, but how are we supposed to find the time? Who is buying these materials? What if a parent doesn’t speak English themselves?

    That’s the beauty of reading at home, also called extensive reading: it’s completely autonomous and parents can be as involved as much or little as they like. There’s more good news as it’s never been cheaper to assemble a selection of extensive readers for your children or students, meaning that cost is no longer so much of a barrier to reading at home.

    Is extensive reading really that critical to learning English?

    Stephen D. Krashen’s [1]offers a marvellous summary and critique of extensive reading studies around the world, concluding that:

    "When [second language learners] read for pleasure, they can continue to improve in their second language without classes, without teachers, without study and even without people to converse with.’"(Krashen 1993 p. 84)

    Philip Prowse’s excellent article, “What is the secret of extensive reading?”[2]agrees with Krashen’s conclusion.

    Prowse goes into more detail about efficacy studies at primary, secondary and adult levels. This body of evidence finds that reading for pleasure improves results in grammar, writing, speaking and fluency, as well as comprehension and vocabulary – both alongside and instead of traditional textbooks.

    So, we know it works. As with so many education-related things, the question is how to implement them. Christine Nuttall talks about the virtuous circle of reading – once a learner begins to enjoy reading, they are more likely to read more and benefit more from it, so they learn to read more, and so on.

    The reverse is also true. The questions then follow: how do we motivate our Instakids to read at home in English, if they won’t read in their first language? How do we carve out time between travel, work, school and homework? Here are three ways you can form the habit of reading at home:

    1. Learners need access to extensive reading material at home to use it

    Krashen establishes this common-sense fact based on five studies from 1983 to 2003.[2]It can be a reading app, an online library subscription or a pile of readers in the corner – whatever it is, it has to be the right level for the student and it has to be a topic they’re interested in, or they’ll never learn to read for pleasure.

    Negative reading habits can happen simply because there isn’t much available to the learner: Worthy and McCool studied 11 sixth-graders in 1998 who "hated to read", and found a direct correlation between those students and the lack of reading material at home.[3] Thankfully, we now have more options than we used to:

    For extensive reading online, the Extensive Reading Foundation offers good-quality, free materials, in audio and print, at its .These text resources and audiobooks tend to be quite basic and the stories are largely classics. You can choose by level and genre, and there is also a publisher directory.

    • You can purchase full ɫèAV English Readers and other publishers’ Kindle editions on the Kindle store, iBookstore and Google Play, and read them on an e-reader, phone or tablet using the Kindle app. These are finely-graded, contemporary, relevant e-books with titles like , , , , , , and .
    • An e-book library subscription can be a cost-effective way to get access to a lot of e-books online through your browser. is a Japanese-run online library which offers hundreds of full-text graded readers, from reputable publishers, and charges about $19 per year.
    • For print readers, cost can be an issue. If you can't buy readers at your local bookshop from a publisher like ɫèAV, you can buy first- or second-hand readers cheaply from Amazon or the Book Depository, or you can ask your school to let you know when they’re upgrading their readers library, as you may be able to take some of the older books home.

    2.Make the most of the commute or the school run

    The key here is routine – give it a try and see if it works for you. Reading doesn’t just happen on a page. Today’s English learners have multiple ways to read for pleasure on their various devices as well as in print, all of which are well-adapted for reading and listening on the train/on the bus/in the car/on foot.

    I listen to podcasts on my commute by train and, to this day, I know my times tables thanks to a tape my mother used to play in the car on the way to primary school.

    • Download a podcast or audiobook. Ideally, an English learner would both read and listen, but one or the other is better than nothing. Audible.com has plenty of English extensive readers in audiobook format, and a year’s membership is $10 per month, or you can buy individual audiobooks. There are classic extensive reading podcasts available on iTunes for $4.99 each.
    • Never underestimate your public library.is an online service that finds your local library for you, wherever you are in the world. You can also search by title and see which libraries carry that particular book. Just think: you could create an instant, extensive reading library at your home for free that changes every month.

    3. Consider the power of rewards

    You can reward your child or reward yourself for building a reading habit. Remember, we are talking about starting a virtuous circle: persuading a learner to begin a new habit of reading in English for pleasure. Reward mechanisms can be very effective.

    This idea should be explored on a case-by-case basis – it depends on what you or your child responds to best. In my opinion, starting a reading habit is well worth a glass of wine, a chocolate treat, or an extra half-hour playing video games.

    References

    [1]Krashen, Stephen D. (2004),p57

    [2] Prowse, Philip: “”

    [3] Worthy, J. and McKool, S. (1996): “” in Ibid, p61