Improving wellbeing: Language learning with all five senses

Charlotte Guest
A woman sat on a sofa with her eyes closed relaxing and medidating
Reading time: 3 minutes

Language learning does not just help us communicate better; it also opens up pathways to personal growth and well-being. By engaging all five senses in the learning process, you can elevate your experience, making it more immersive and enriching. The association of senses can also make it easier to remember words, giving you an excuse to take some time for yourself while still giving you a way of passive learning. Here’s how tapping into your senses can foster wellness through language learning.

Using your senses to improve language learning
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Touch

Incorporate touch into language learning by using physical objects associated with the culture of the language you're studying. Handling items like traditional textiles, pottery, or even tools can create a tangible connection to the language. As you touch and describe these objects in your new language, you activate sensory memory, which can improve retention and understanding.

You can do this with the clothes you wear or the objects around you, take a moment to clear your mind and feel the fabrics on your skin, or the furniture around you, using words from your target language think of ways to describe them. Is the fabric soft, scratchy or furry? Is the furniture cold, hard or smooth? We don't often pay much attention to the things around us every day, so giving them a little attention can pull us away from all the busy thoughts in our minds.

Additionally, engaging in activities such as calligraphy or crafting can link language learning with creative expression, further enhancing well-being through relaxation and mindfulness.

Smell

Smell is a powerful sense that can evoke memories and emotions. Use this to your advantage by exploring the aromas associated with the culture of the language you are learning. For instance, cooking or visiting markets with spices and foods specific to the region can stimulate your sense of smell while expanding your vocabulary. Describing these smells in the target language can help anchor words and phrases through scent associations, enriching your learning experience.

You can also do this in your everyday life, and it could be as simple as smelling food being made or drinking something you love; think of the ways to describe it in the language you're learning - is it woody, spicy, etc.? Take the time to take in and experience the different kinds of smells and simple everyday things you come across.

Sight

Sometimes, we get so used to the spaces we frequent we often overlook the finer details and features around us. It's easy to get so absorbed in studying or life in general that it's important to step away and take a breather.

Take a few minutes to look around you and look at the environment's fine details. What colors are around you? What textures and objects can you see on the walls? You can also take the time to do this outdoors. Think of the words in the language you're learning to describe the environment and colors around you. You may already go for walks as breaks from studying, so adding this step isn't much effort. Exercises like this can gently encourage learning and support well-being.

Sound

Listening is a crucial part of language acquisition and engaging with the auditory aspect of your target language can significantly enhance your learning journey. By now, most people know about listening to music, podcasts and audiobooks in the language you're studying to help you learn, but you can use sounds as an excuse to meditate and try to listen and take in the sounds around you, thinking about what they are and how they make you feel.

Think of words in the language you are learning to describe where they're coming from and what kind of sound they are (loud, sharp, quiet, etc.). If done right auditory engagement also reduces stress levels and boosts mood, as music and sounds often have a calming and grounding effect, contributing to overall well-being.

Taste

Explore the culinary traditions of the language you are learning to experience taste as a dimension of language learning. Trying authentic recipes or dining in culturally significant restaurants allows you to encounter the language in a practical setting while savoring the flavors that define a culture. This sensory experience creates a memorable context for language use, such as ordering in a new language or reading recipes, which aids in vocabulary retention.

This doesn't have to be for new foods or going out to eat either; it can be for familiar everyday things you eat and drink in your own home. Make sure to focus on the tastes you are experiencing and think of descriptive words in your target language to describe them (Sweet, chalky, sour, etc). This can also be a way to expand your vocabulary with more specific and nuanced words related to food and taste.

The power of multisensory learning

By engaging all five senses in language learning, you create an immersive experience that goes beyond just memorizing vocabulary and grammar rules. Multisensory learning allows for a deeper understanding of the culture, traditions and people associated with the language you are studying. This not only promotes personal growth but also fosters a sense of connection and well-being as you develop a stronger bond with the language and its speakers. So, use all your senses to enhance your language learning journey for improved wellness.

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    Game-based learning in action: More than just play

    Gamification does not refer to the straightforward use of games (whether digital or otherwise) as part of a teaching or learning interaction. A teacher using the board game Monopoly in the classroom to demonstrate the idea of rent is not gamifying the learning environment; they are involving learners in game-based learning. GBL refers to the use of games as tools: as devices for opening discussion, presenting concepts or promoting learner engagement within clearly defined learning objectives, in other words, learning through playing games. Gamification is the appropriation of those principles, mechanics and dynamics that make games work in order to promote engagement or engender a desired outcome.

    Teachers have long introduced games into the learning environment – such as Kim’s Game, Pelmanism and Guess Who? – and the uptake of GBL with digital games is particularly well demonstrated by the work being done by the Institute of Play, and the growing popularity of the likes of Minecraft and SimCity in schools. In terms of our immediate ELT context, pretty much any video game can be repurposed for language learning, in the same way a text, song or website can be. Take, for example, the indie game . Although there is no actual spoken language in the game, the platform puzzle format lends itself perfectly to practising language around predictions or conditionals ("If I pull that lever, the door will open"), recounting events ("I was chased by a giant spider!"), strategising and so on. In this post, we will be referring to existing digital games that have been appropriated into a learning context, as opposed to games that have been designed with a specific educational use in mind.

    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

    In addition to the benefits of an immersive, neuron-stroking experience, games demonstrably promote learner engagement by introducing the F-bomb into the mix (fun). They also have the capacity to provide an unrivalled social experience, as in the case of MMORPGs (massively multiplayer online role-playing games). As an example, consider how a leading MMORPG game, World of Warcraft, is applied in learning environments.

    Addressing concerns and embracing change

    However, there are often deep-seated cultural aversions to the use of games in an educational context that GBL initiatives are required to overcome. Critics have said that digital games are anti-social, that they rot your attention span, that they are not legitimate, validated learning resources. Although there is not yet a body of research that can empirically confirm or debunk the effectiveness of games used for learning, surely watching a learner plan, execute and evaluate a project in Minecraft with classmates suggests that those objections are based on dated assumptions. The language learning space in particular is still very much attached to a coursebook paradigm that is predicated on levels and a clearly defined syllabus. Perhaps GBL is too much at odds with an established business model that is the bedrock of too many large education organisations.

    So is GBL a waste of time? We’d argue that it is when its potential is not properly recognised and it is treated as light relief. Games are dynamic, engaging resources capable of delivering experiences and drawing connections that can really ignite a student’s learning experience. Furthermore, they bring a playful and unpredictable aspect to the learning process.