2023 recap: Language trends and tools to look back at

Charlotte Guest
Group of coworkers highfiving eachother sat at a table

As we prepare to bid adieu to the year 2023, it provides us with an excellent opportunity to reflect on the current state of language learning and the various trends and features that have become more popular in this field.

Whether you're a seasoned polyglot with years of experience or a beginner just starting on your linguistic journey, it's essential to take some time to ponder and evaluate the latest developments and advancements in language learning at ɫèAV and beyond. Let’s have a look.

1. Digital language learning platforms

Digital learning platforms have transformed the way people learn new languages. The flexibility of being able to learn from anywhere, along with interactive lessons and personalized experiences powered by AI, has made these platforms a popular choice for language enthusiasts.

has witnessed significant increases in the number of users thanks to it being the closest thing to actual language immersion, with state-of-the-art speech recognition technology and over 400 hours of content specifically created to improve fluency and learn with real-life speakers rather than robots.

2. Gamification

Gamification has been around for a while but is an increasingly popular trend in language education. Nowadays, language learning platforms and apps have integrated game elements into their programs to make the process of acquiring a new language more enjoyable and rewarding.

Interactive challenges, points and badges serve as motivation for learners to stay committed to the learning process and keep track of their progress. It seems that gamification is here to stay and is being adopted more and more into learning.

3. Implementation of the Global Scale of Languages (GSL)

This year, the evolution of ɫèAV's flagship Global Scale of English, the GSL, was introduced, providing unparalleled insights into learners' skills in multiple languages. It has finished the year with an offering of four languages: French, Italian, Spanish and German, helping to personalize even more learners' language journeys.

4. Personalized learning with Artificial Intelligence (AI)

In 2023, AI-driven personalization in language learning has reached new heights. Language apps are now using machine learning algorithms to provide tailored lessons based on individual learning styles, strengths and weaknesses. Responsible AI tools have been used to help language teaching (and learning) in so many ways, including lesson planning, idea generation and problem-solving.

This approach ensures that learners follow a customized learning path that maximizes efficiency and effectiveness. This year, Mondly by ɫèAV announced an AI conversational partner that provides a realistic learning experience. Mondly by ɫèAV has made significant progress in this area and continues to improve and develop more technology/AI-based teaching tools.

Looking back, it's evident that the future of language acquisition is technology-driven and constantly evolving. Whether you prefer immersive virtual reality experiences, gamified language learning apps or personalized learning with the help of AI, there's a tool that caters to every learning style.

Stay ahead of the curve and consider embracing some of these innovative approaches to language learning in 2024. Try a new language app, game, tool or even just following and interacting with more people on socials: you might end up surprising yourself. We'll be keeping you up to date on our language learning blogs and socials all through 2024. Wishing you a happy and successful new year, and may you meet all your language goals in 2024.

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  • A teacher sat with students reading

    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.