What are the most spoken languages in the world?

A group of friends backpacking outdoors smiling and embracing eachother
Reading time: 5 minutes

Have you ever wondered which world languages are spoken by the largest number of people globally? Whether you’re a language enthusiast or someone looking to learn a new language, understanding the most spoken languages around the world can be incredibly insightful. In this blog post, we’ll explore the top languages by number of speakers, shedding light on languages with the most native speakers and widely spoken languages globally.

Introduction to spoken languages

Spoken languages are a vital part of human communication, culture and identity. With over 7,000 languages spoken worldwide, each language has its unique characteristics, nuances and significance. Understanding the most spoken languages globally provides valuable insights into geopolitics, economics and social dynamics. In this article, we will explore the top languages spoken in the world, their distribution and use.

Why knowing the most spoken languages matters

Knowing which languages are most popular worldwide can influence your language learning decisions. Enhancing your language skills in these widely spoken languages can significantly boost your communication abilities and cultural understanding. It can open up opportunities for travel, business and cultural exchange. Additionally, understanding global language popularity can give you a broader perspective of the world’s linguistic diversity.

Criteria for measuring language popularity

Measuring language popularity is a complex task that involves various factors, including the number of native speakers, global influence, and use as a second or foreign language. The criteria for measuring language popularity include:

  • Number of native speakers: This refers to the number of people who speak a language as their first or native language. Languages with the highest number of native speakers often have a significant cultural and historical impact.

  • Global influence: This measures the extent to which a language is used in international communication, business, science and diplomacy. Languages with a broad global influence are often used as lingua francas in various regions.

  • Use as a second or foreign language: This considers the number of people who speak a language as a second language or foreign language. Languages that are widely taught and learned around the world tend to have a larger speaking population.

By considering these criteria, we can better understand why certain languages are more prominent and widely spoken globally.

Top 10 most spoken languages in the world

Here’s a closer look at the ten most spoken languages by number of speakers:

When evaluating these languages, it's important to consider not just the number of native speakers but also the total number of language speakers, including those who speak it as a second language.

1. English

Speakers: Approximately 1.5 billion

Native speakers: Around 360 million

Regions: Widely spoken in the Americas, Europe, Africa, Asia and Oceania.

Highlights: English is the most widely spoken language worldwide when combining native and non-native speakers. It's the primary language in countries like the United States, the United Kingdom, Canada and Australia. English is the dominant language in international business, science and technology.

2. Mandarin Chinese

Speakers: Over 1.1 billion

Native speakers: About 920 million

Regions: Mainly in China, Taiwan and Singapore

Highlights: Mandarin is the language with the largest number of native speakers. It's one of the six official languages of the United Nations and has a significant cultural and historical importance.

3. Hindi

Speakers: Around 600 million

Native speakers: Approximately 341 million

Regions: Predominantly in India and Nepal

Highlights: Hindi is predominantly spoken in India and Nepal, with approximately 341 million native speakers. It is one of the official languages of India and is spoken by a large portion of the Indian population. It has numerous dialects and is written in the Devanagari script.

4. Spanish

Speakers: Approximately 560 million

Native speakers: About 460 million

Regions: Spain, Latin America and parts of the United States

Highlights: Spanish is the official language in 21 countries and is widely spoken in the Americas. In many of these countries, Spanish serves as the national language, playing a crucial role in government, education and media. It’s known for its rich literature and cultural heritage.

5. French

Speakers: Around 280 million

Native speakers: About 77 million

Regions: France, parts of Africa, Canada, Belgium and Switzerland

Highlights: French is another of the six official languages of the United Nations. It's widely used in international diplomacy and has a significant number of speakers in Africa due to France's colonial history.

6. Arabic

Speakers: Approximately 270 million

Native speakers: Around 310 million

Regions: Middle East and North Africa

Highlights: Arabic is a central Semitic language that is the liturgical language of Islam. It has many dialects, with Modern Standard Arabic being used in formal settings and media. Arabic has numerous spoken forms, with significant variations in dialects across different regions.

7. Bengali

Speakers: Around 265 million

Native speakers: About 230 million

Regions: Bangladesh and parts of India

Highlights: Bengali is the official language of Bangladesh and the second most spoken language in India. Alongside other languages like Hindi and Urdu, Bengali plays a crucial role in the cultural and linguistic landscape of the region. It’s known for its rich literary tradition.

8. Portuguese

Speakers: Approximately 220 million

Native speakers: Around 220 million

Regions: Brazil, Portugal and parts of Africa

Highlights: Portuguese is mainly spoken in Brazil, which is the largest Portuguese-speaking country. It has a growing number of speakers in Africa.

9. Russian

Speakers: Around 258 million

Native speakers: Approximately 154 million

Regions: Russia, Eastern Europe and Central Asia

Highlights: Russian is one of the six official languages of the United Nations and is widely spoken in the former Soviet Union countries.

10. Japanese

Speakers: Approximately 128 million

Native speakers: Around 128 million

Regions: Japan

Highlights: Japanese is predominantly spoken in Japan and is known for its three writing systems—Hiragana, Katakana and Kanji. It has a rich cultural history and is influential in technology and entertainment.

Conclusion

Understanding the most spoken languages in the world can provide valuable insights for language learners. Developing strong language skills in these world languages can open up numerous opportunities for travel, business and cultural exchange. Whether you’re looking to enhance your travel experiences, broaden your cultural horizons, or improve your career prospects, learning one of these widely spoken languages could be a significant advantage.

Ready to start your language learning journey? Learn a new language with Mondly by ɫèAV.

More blogs from ɫèAV

  • Woman on a laptop working focused in her office

    Helping students succeed with ɫèAV English Express Test

    By
    Reading time: 2 minutes

    When a student applies to university, they are not just submitting a form. They are sharing their potential. And when institutions review those applications, they need to be confident that the tools they use, especially English proficiency tests, are giving them a clear, accurate picture of that student’s readiness.

    That is why accuracy matters. It is not just about getting a number. For us, it is about setting students up for success and helping institutions make decisions they can stand behind.

    Getting it right from the start

    The ɫèAV English Express Test was designed to be fast and flexible, but never at the expense of accuracy. No – this was a top priority. Students can take it from anywhere, at any time, and receive results in minutes. But behind that speed is a powerful scoring engine that ensures every result is fair, consistent, and reliable.

    ɫèAV English Express Test uses AI trained on over 147,000 responses, with a 0.98 correlation to human scoring. That means institutions can trust that the scores reflect real ability. And every test is reviewed by a human expert before certification, adding another layer of quality control. Add to this that admissions teams can review written and spoken samples – it really is a multi-faceted approach to the reliability of scores.

    Why accuracy supports academic success

    When students are placed in the right programs based on accurate scores, they are more likely to thrive. They can keep up with lectures, contribute to discussions, and complete assignments with confidence. That leads to better outcomes, higher retention, and a more positive student experience.

    On the other hand, if a student is placed when their scores are not representative of their skills, it can lead to frustration, poor performance, or even dropout. That is why accurate scoring is not just a technical detail, it really is a foundation for student success.

    What this means for institutions

    For admissions teams, accurate scoring means fewer surprises. It means being able to confidently admit students who are ready to succeed. And it means fewer resources spent on support for students who were not quite prepared.

    It also supports your institution’s reputation. When students succeed, they become advocates. They share their stories, recommend your programs, and contribute to a thriving academic community.

    A commitment to quality – Across the board

    While ɫèAV English Express Test is ideal for students who need a fast, flexible option, ɫèAV also offers PTE Academic, both of which support U.S. study applications.

    Together, ɫèAV English Express Test and PTE Academic offer a complete solution, one that supports students at every stage of their journey and helps institutions make decisions with confidence.

  • Two teenagers sat at a desk in a classroom working together in front of a laptop

    My lifelong learning journey: Why learning English never stops

    By Zarela Cruz
    Reading time: 4 minutes

    My journey with English began in the unlikeliest of places: a mining camp in southern Peru. As a child, I was fascinated by American culture – the movies, the music, the seemingly limitless world that English opened up. For me, the language was a gateway leading to a deeper understanding and feeling of belonging, making me part of their culture.

  • A classroom scene with a teacher and diverse students engaged in learning, using laptops on desks, in a brightly lit room.

    Is game-based learning technology a waste of time?

    By
    Reading time: 4 minutes

    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

    Game-based learning vs. Gamification: Understanding the difference

    Let’s begin by first addressing the term "game-based learning" and how it compares to its doppelgänger, gamification. Gamification is the application of game mechanics and dynamics to non-game contexts to solve problems, engage users and promote desired behaviours. For example, rewarding acheivements with points, awards or badges for achievement, levelling up, using avatars, quests and collaboration are all gamification features, which elevate games above the mundane activities of normal life.

    The principles of gamification have been applied to the retail and services sectors for years: think of airlines' frequent flyers programs, pubs and bars running "happy hours" promotions, WeightWatchers' points-counting, Foursquare's badges for visiting new places. There are hundreds of examples of where game dynamics have been introduced into non-game contexts to influence behaviour and bring about a desired result.

    Game-based learning in action: More than just play

    Gamification does not refer to the straightforward use of games (whether digital or otherwise) as part of a teaching or learning interaction. A teacher using the board game Monopoly in the classroom to demonstrate the idea of rent is not gamifying the learning environment; they are involving learners in game-based learning. GBL refers to the use of games as tools: as devices for opening discussion, presenting concepts or promoting learner engagement within clearly defined learning objectives, in other words, learning through playing games. Gamification is the appropriation of those principles, mechanics and dynamics that make games work in order to promote engagement or engender a desired outcome.

    Teachers have long introduced games into the learning environment – such as Kim’s Game, Pelmanism and Guess Who? – and the uptake of GBL with digital games is particularly well demonstrated by the work being done by the Institute of Play, and the growing popularity of the likes of Minecraft and SimCity in schools. In terms of our immediate ELT context, pretty much any video game can be repurposed for language learning, in the same way a text, song or website can be. Take, for example, the indie game . Although there is no actual spoken language in the game, the platform puzzle format lends itself perfectly to practising language around predictions or conditionals ("If I pull that lever, the door will open"), recounting events ("I was chased by a giant spider!"), strategising and so on. In this post, we will be referring to existing digital games that have been appropriated into a learning context, as opposed to games that have been designed with a specific educational use in mind.

    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

    In addition to the benefits of an immersive, neuron-stroking experience, games demonstrably promote learner engagement by introducing the F-bomb into the mix (fun). They also have the capacity to provide an unrivalled social experience, as in the case of MMORPGs (massively multiplayer online role-playing games). As an example, consider how a leading MMORPG game, World of Warcraft, is applied in learning environments.

    Addressing concerns and embracing change

    However, there are often deep-seated cultural aversions to the use of games in an educational context that GBL initiatives are required to overcome. Critics have said that digital games are anti-social, that they rot your attention span, that they are not legitimate, validated learning resources. Although there is not yet a body of research that can empirically confirm or debunk the effectiveness of games used for learning, surely watching a learner plan, execute and evaluate a project in Minecraft with classmates suggests that those objections are based on dated assumptions. The language learning space in particular is still very much attached to a coursebook paradigm that is predicated on levels and a clearly defined syllabus. Perhaps GBL is too much at odds with an established business model that is the bedrock of too many large education organisations.

    So is GBL a waste of time? We’d argue that it is when its potential is not properly recognised and it is treated as light relief. Games are dynamic, engaging resources capable of delivering experiences and drawing connections that can really ignite a student’s learning experience. Furthermore, they bring a playful and unpredictable aspect to the learning process.