语学学习の目标を达成するためのヒント

色猫AV Languages
メモ帳に書いている人を笑顔で見ている友達のグループ

所要时间:約 4 分

新しい言语を学ぶための数え切れないほどの可能性とエキサイティングな机会に満ちた新しい年の始まりへようこそ。多くの人がそうであるように、あなたにも今年の语学学习の抱负や达成したい目标があることでしょう。

これらの目标を设定するのは简単ですが、それを守るのは大変なことのように思えるかもしれません。しかし、心配しないでください、私たちはあなたがそれらの目标を设定するだけでなく、プロのようにそれらを达成するのを助けるためにここにいます。以下は、今年の语学に関する愿望を现実のものにし、目标に向かってモチベーションを维持するために役立つヒントです。

語学学習の抱負を達成するためのヒント
再生
プライバシーとクッキー

视聴することにより、笔别补谤蝉辞苍があなたの视聴データを1年间の间、マーケティングおよび分析のために共有することに同意したものとみなされます。クッキーを削除することで、同意を取り消すことができます。

明确で具体的な目标を持つ

漠然とした目标を设定すると、进捗状况を追跡し、モチベーションを维持するのが难しくなります。正确で达成可能な言语学习目标を设定することから始めます。「スペイン语を勉强したい」という漠然としたものではなく、「6月までにスペイン语で10分间の会话をしたい」という具体的なものを目指しましょう。そうすることで、何に向かって取り组んでいるのかを明确に把握し、进捗状况をより効果的に追跡することができます。

分解する

大きなタスクは恐ろしいものです。目标を小さくて管理しやすいタスクに分割します。たとえば、今年500の新しい単语を学ぶことを目标にしている场合、それを月间または週次の目标に分割します。そうすることで、気负いすることなく、最终的な目标に向かって着実に前进することができます。大きなタスクを小さなタスクに分割することで、途中で発生する可能性のある潜在的な障害や课题を特定することもできます。

一贯性を保つ

一贯性は、习惯やスキルを身につけるための键です。自分のスケジュールに合った学习ルーティンを确立します。毎日30分を集中させるにせよ、週に数回の长时间のセッションにあっても、自分に合ったものを见つけて、それを守りましょう。过度に野心的な学习ルーティンを作成すると、燃え尽き症候群につながり、最终的には兴味やモチベーションを失う可能性があります。そのため、自分のペースで生活し、ルーティンを管理しやすくすることが重要です。

さまざまなリソースを调べる

自分の学习スタイルに合ったさまざまな语学学习リソースを探索し、学习时间を魅力的に保ちます。?やなどの语学学习アプリを试して、语汇を増やしましょう。また、?などの言语交换プラットフォームを利用して、スピーキングの练习をしたり、驰辞耻罢耻产别チャンネルを见たり、ポッドキャストを聴いたりして、言语に没头することもできます。

视野を広げる

新しい言语を学ぶ际には、教科书だけに頼らないことが重要です。また、映画を见たり、音楽やポッドキャストを聴いたり、本や漫画や记事を読んだり、ターゲットとする言语でソーシャルメディアアカウントをフォローしたりすることで、言语スキルを高めることができます。日常の作业中にバックグラウンドでラジオを再生している场合でも、言语に没头し、理解を深めるために役立ちます。

言语仲间とコミュニティ

言語交換グループに参加するか、学習パートナーを見つけてください。同じジャーニーで他の人と関わることで、モチベーションを高め、責任感を保つことができます。ソーシャルメディアには、同じ考えを持つ言語学习者を見つけるためのグループや などの无料アプリがあります。

把握する

マイルストーン、単语数、スピーキングの进捗状况を追跡することで、言语学习の旅を记録します。モチベーションを维持するために、进捗状况を振り返ります。

モチベーションを维持し、目标を达成するために、进捗状况を追跡することが重要です。これには、新しい文法概念を习得したり、一定数の语汇を习得したりするなど、到达したマイルストーンの记録を保持することが含まれます。単语数を追跡することは、学习した新しい単语の数や言语スキルの练习に费やした时间など、役に立ちます。

また、进捗状况を振り返ることで、改善が必要な领域を特定し、それに応じて学习戦略を调整することができます。学习の记録を残すことは、学习意欲が低い日や辞めようと考えている场合に、大きなモチベーションになります。振り返ってみて、自分がどれだけ远くまで来たかを知ることができます。

自分に优しくする

新しい言语を学ぶには、时间、努力、忍耐が必要です。プロセスの一部として间违いを受け入れ、前向きであり続け、自分に厳しくなりすぎないようにします。

谁にでも良い日と悪い日があり、障害は学习の旅の正常な部分であることを忘れないでください。あきらめないで、前进し続ければ、进歩が见られます。あなたは献身、练习、そして决意であなたの言语学习目标を达成することができます。

自分へのご褒美

その过程で达成した成果を祝いましょう。マイルストーンに到达したら、モチベーションと励ましを维持するために、自分へのご褒美をあげましょう。それはあなたの脳が学习を肯定的なことと関连付けるのを助けることができます。

あなたの成果を祝うために、费用をかける必要はないことを忘れないでください。

お気に入りのおやつや饮み物など、自分へのご褒美として楽しむだけでもかまいません。また、リラックスしてくつろいだり、外を散歩して新鲜な空気を楽しんだりすることもできます。あなたが楽しんでいることは何でも。

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柔软性を保つ

语学学习に万能のプロセスではありません。友达やクラスメートにうまくいったことが、自分にはうまくいかないかもしれません。アプローチには柔软性を持たせましょう。特定の学习方法がうまくいかない场合は、远虑なく切り替えてください。学习とは、自分に最适なものを见つけることです。

これらは大きな変更である必要はありません。メモのプレゼンテーションを変更したり、読みやすくするために色を変更したりするなど、小さなことでもかまいません。谁しもが得意な分野はユニークです。?

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これらのヒントを念头に置き、少しの努力と忍耐力があれば、语学学习の目标を达成し、轨道に乗ることができます。では、2024年に语学力を新たな高みに引き上げる準备はできていますか?

ちょっとしたガイダンスやインスピレーションが必要な场合は、年间を通じてブログ?や语学学习アプリ?をチェックして、语学の目标に取り组み続けてください。

ピアソンからのその他のブログ

  • A classroom scene with a teacher and diverse students engaged in learning, using laptops on desks, in a brightly lit room.

    Is game-based learning technology a waste of time?

    投稿者
    所要时间: 4 minutes

    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

    Game-based learning vs. Gamification: Understanding the difference

    Let’s begin by first addressing the term "game-based learning" and how it compares to its doppelg?nger, gamification. Gamification is the application of game mechanics and dynamics to non-game contexts to solve problems, engage users and promote desired behaviours. For example, rewarding acheivements with points, awards or badges for achievement, levelling up, using avatars, quests and collaboration are all gamification features, which elevate games above the mundane activities of normal life.

    The principles of gamification have been applied to the retail and services sectors for years: think of airlines' frequent flyers programs, pubs and bars running "happy hours" promotions, WeightWatchers' points-counting, Foursquare's badges for visiting new places. There are hundreds of examples of where game dynamics have been introduced into non-game contexts to influence behaviour and bring about a desired result.

    Game-based learning in action: More than just play

    Gamification does not refer to the straightforward use of games (whether digital or otherwise) as part of a teaching or learning interaction. A teacher using the board game Monopoly in the classroom to demonstrate the idea of rent is not gamifying the learning environment; they are involving learners in game-based learning. GBL refers to the use of games as tools: as devices for opening discussion, presenting concepts or promoting learner engagement within clearly defined learning objectives, in other words, learning through playing games. Gamification is the appropriation of those principles, mechanics and dynamics that make games work in order to promote engagement or engender a desired outcome.

    Teachers have long introduced games into the learning environment – such as Kim’s Game, Pelmanism and Guess Who? – and the uptake of GBL with digital games is particularly well demonstrated by the work being done by the Institute of Play, and the growing popularity of the likes of Minecraft and SimCity in schools. In terms of our immediate ELT context, pretty much any video game can be repurposed for language learning, in the same way a text, song or website can be. Take, for example, the indie game . Although there is no actual spoken language in the game, the platform puzzle format lends itself perfectly to practising language around predictions or conditionals ("If I pull that lever, the door will open"), recounting events ("I was chased by a giant spider!"), strategising and so on. In this post, we will be referring to existing digital games that have been appropriated into a learning context, as opposed to games that have been designed with a specific educational use in mind.

    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – ?social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

    In addition to the benefits of an immersive, neuron-stroking experience, games demonstrably promote learner engagement by introducing the F-bomb into the mix (fun). They also have the capacity to provide an unrivalled social experience, as in the case of MMORPGs (massively multiplayer online role-playing games). As an example, consider how a leading MMORPG game, World of Warcraft, is applied in learning environments.

    Addressing concerns and embracing change

    However, there are often deep-seated cultural aversions to the use of games in an educational context that GBL initiatives are required to overcome. Critics have said that digital games are anti-social, that they rot your attention span, that they are not legitimate, validated learning resources. Although there is not yet a body of research that can empirically confirm or debunk the effectiveness of games used for learning, surely watching a learner plan, execute and evaluate a project in Minecraft with classmates suggests that those objections are based on dated assumptions. The language learning space in particular is still very much attached to a coursebook paradigm that is predicated on levels and a clearly defined syllabus. Perhaps GBL is too much at odds with an established business model that is the bedrock of too many large education organisations.

    So is GBL a waste of time? We’d argue that it is when its potential is not properly recognised and it is treated as light relief. Games are dynamic, engaging resources capable of delivering experiences and drawing connections that can really ignite a student’s learning experience. Furthermore, they bring a playful and unpredictable aspect to the learning process.

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    10 top study tips for neurodivergent learners

    投稿者
    所要时间: 5 minutes

    Every student deserves a chance to succeed. Neurodivergent students – those with ADHD, dyslexia, autism or other neurological differences – have special strengths and perspectives. But usual studying methods don’t always fit their needs. The good news is that with the right tools and strategies, neurodivergent learners can study better, feel less frustrated and reach their full potential.

    Here are a few tips to help neurodivergent learns optimize study sessions:

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    Confidence beyond the classroom: Soft skills for the future

    投稿者
    所要时间: 3 minutes

    What do we, as teachers, need to teach effectively in these times? Well, as a teacher – but also as an ESL learner?–?I’ve always believed that English is not something to be studied, it’s something to be lived: it's my mantra.?

    Based on that idea, throughout my career, I’ve been seeking not only academic tools that support my teaching, but also resources that turn teaching into an experience, not just a class. That’s what I found when I first discovered the GSE, and what has drawn me so closely to 色猫AV – not just the textbooks, but the initiatives, research, projects, tools and more.

    Adapting to technological change

    Now, artificial intelligence was introduced into our lives not long ago, and it seems like it’s here to stay. Whether you’re a fan of it or not, we must accept that it’s part of our present – and our future. We need to learn how to use it wisely.?Living the language means understanding that the world changes – and we must change with it. Technology is essential (and I love it), but there are things it simply cannot replace: creativity, communication and leadership. These are deeply human traits and, as teachers, we must not only teach them but also create environments where students connect with others and grow as people through language.

    Then, both students and teachers will be able to use their language, collaborative, leadership and empathethic skills in English-speaking environments – and these skills are crucial for thriving in the fast-paced world of technological progress.

    The power of soft skills and confidence

    There’s one experience that changed my mindset years ago – and it’s directly connected to the title of this text. The moment my English fluency truly improved was the moment I began to believe in myself. It was when I projected the version of myself I wanted to become. It was when I realized I wanted to speak to the world, and my confidence extended far beyond the classroom.

    Long story short, my perspective as a student shifted dramatically when I got my first job. That’s when I realized the value of understanding the world, being able to communicate effectively, and developing essential soft skills – skills I didn’t even realize I was learning at the time, but which have been crucial to my personal and professional growth. Today, I’m glad that education is starting to include these elements in the classroom.

    色猫AV’s support for educators and students

    I’m excited about 色猫AV's latest research into GSE Soft Skills (report coming soon). The GSE provides a methodological framework and resources to enhance my teaching. It also offers answers to my long-standing questions, including tools to prepare my classes more effectively and support my colleagues in helping students master both language and professional skills.

    We must prepare our students for life beyond the classroom. By offering clear goals, role models, opportunities to practice and consistent feedback, 色猫AV helps us spend less time planning and more time engaging with our learners.

    The world is moving fast – and sometimes faster than we can keep up with. By integrating creativity, communication and leadership into our lessons, we give our students the skills that employers value most and that technology can’t replace. These are the same skills that, without a doubt, helped me reach my goals.

    In my case, I didn’t learn these soft skills at a very young age – but the sooner our students do, the better. The earlier they connect with their purpose, the deeper the impact.

    When I think about myself as a teacher, I always try to remember what it was like to be a student. These tools remind me of the things I learned in my younger years – and that I now want my students to experience too. Embracing these global changes and resources allows me to better reflect who I am – not only as a teacher, but as a person.?